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neocephalos ([personal profile] neocephamods) wrote2026-04-08 06:23 pm

PRESTIGE & PRIVILEGE


PRESTIGE
OVERVIEW
Prestige is a system in which you assign a level to your character that informs you what kind of lifestyle they have access to. Each level represents a character's public visibility and fame, and what upsides and downsides this has, along with practical elements such as which economic tier they have baseline access to, and the kind of housing they can select.

Prestige level is not a permanent reward, but a temporary status that must be maintained or elevated, or otherwise left to decay. It is also not dependent on activity quantity or anything too far beyond the control of you as a player. Prestige is simply declared by you during an activity check-in, based on how proactively or compliantly you judge your character to behave, or what kinds of deals they have struck to justify their level of Prestige.

When you submit your check-in, you can declare your character's Prestige level and specify if you are maintaining that level or seeking to change it based on your description about their engagement.

In order to gain a level of Prestige, you simply need to state in your activity check-in what your character has done in game to warrant it, and have waited two months since the last time you gained a level (unless moving from the first level to the second, which only takes one month). This shift does not need mod approval, but we will be tracking everyone's Prestige levels each check-in.

LEVELS
1: Obscure

The default for all new characters, Obscurity offers some amount of anonymity. You are less monitored, less recorded, less distributed than your peers who have advanced in level, and there are less demands on your time and attention. You are a curiosity, but not more or less than any other has been brought to Neocephalos against their will.

This comes with some benefits. You can exist quietly, experiment recklessly, even disappear to a certain extent, and your actions and behaviours are lower stakes as far as corporate expectation is concerned. Glimmers of attention and focus are forgotten the next day. People on the street recognise your face and want a piece of you, but may not know your name, or what makes you special.

Because, make no mistake, you are a celebrity of a kind, an asset with potential. But you are known for what you are, a new and exciting and desirable stranger, but not who you are. At least, not yet.

Economic Tier: N

2: Noted

Hello. Who are you?

You exist, congratulations. Your actions have put your name in the mouths of people that matter and has begun to circulate, entering the lifeblood of Neocephalos attention economy. Citizens who follow your corp or entertainment sphere in particular know who you are, are pleased to see you in the line up, and the beginnings (or remains) of a fanbase has started (or insists on) coalescing.

Other corporations, businesses, and high profile citizens are taking note. Some low-stakes brand deals, short term contracts, casual invites to popular parties are entering your schedule. Everything feels a little temporary and fleeting, and a little like an audition for your potential more so than having made it.

Still, there is room to move, to reinvent, to start again. When no one is looking too closely, you can decide how you make yourself noticed.

Economic Tier: 1

3: Hyped

You're a household name, baby. You have an audience who will defend you and argue over you and stand in line to see you. People know what you do and why you do it and they want more. They know your relationships, your favourite hang outs, your public schedule. They want to see you perform, hear what you have to say, watch you win (or lose!).

Brand deals and invites to exclusive parties and clubs, long term sponsorships and contracts line themselves up. You're a main attraction, and your corporation organises attention around you rather than organising you around their own goals and aims.

Anti-social and non-compliant behaviour cannot be easily dismissed or quickly forgotten. The violence of publicity requires caution in public, and 'public' has a way of eking into your private life. And then, there's the gravitational pull of expectation, where so many wish to see you succeed, and many others still hunger for your failure.

Economic Tier: 2

4: Iconic

There is not a single person who does not know you and has some opinion about you. Your fanbase is dedicated, hungry, militant. Almost any door will open to you, so long as you can wade through all the attention and attraction. People reach with grabbing hands, and find themselves altered if you reach back.

Every move means something. With so much attention on you, deviant behaviour that could threaten the fabric of Neocephalos is unacceptable. There is nowhere to hide, but at least you can fortify yourself with dedicated security and exclusive spaces.

You are something larger than yourself. When people see you, they see a symbol of violence, of artistic vision, of interdimensional wisdom, of beauty and desirability. They think they know you, they might even think they love you, but they know only the extremely successful celebrity you have had a hand in crafting.

Economic Tier: 3


PRESTIGE DECAY
In the event that a character does not fulfill their obligations or deliberately chooses to neglect them, their prestige level will decay. This occurs effective immediately after an activity check-in in which a player describes this occurring. That character will default back to a lower level (or multiple levels, if the player deems it appropriate) and must wait for the usual two month cooldown to advance (except in the case of Obscure to Noted, which is one month).

Prestige decay, much like advancement, is not dependent on thread count activity, and is a voluntary choice on the part of the player. Mods will never impose decay, but they may suggest it as a consequence during plotting discussions, or forewarn it as one.

Prestige remains unaffected while a player is on hiatus.



PRIVILEGE
OVERVIEW
Privilege is an OOC exchange system that rewards your activity within both in-game rewards and upgrades as well as out-of-game benefits. You can tally up Privilege points based on monthly activity and then spend them on the features listed below.

You can earn Privilege points through the following exchanges:
Threads of at least 5 comments by you in any comm or inbox = 1 point*
Running a player plot to completion = 5 points
Participating in a player plot to completion = 2 points
Mod plots and side plots may have Privilege point rewards attached
* These threads must each be with different characters per month. You can get three points for threading with Tom, Dick, and Harry in July, but not three points for three threads in July with Dick.

Points can be tallied every month during an activity check-in. You can hoard points for as long as you like–there is no expiration date.

Points are not exclusive to character. Any points earned belong to you, the player, to be spent as you like amongst your characters if you have more than one.

IC REWARDS
REWARD DETAILS COST
Vehicles (ground) Fast cars, faster motorcycles, unmarked vans, monster trucks, engines and wheels. 15
Vehicles (air) Same as above but they fly. 25
Business (virtual) An app, a dating business, a digital music library, some form of service that only requires CORD connectivity or a VR space. 25
Business (meatspace) Property goes for a premium in Neocephalos, but with this expenditure, you can own a bar, a club, a cafe, a dance studio, a blacksmith for some reason, an art gallery, and so on. 50
Private security While your corp will grant you some security detail depending on your Privilege level, here you can purchase a six month contract for your own private muscle. And most importantly, they only work for you. 15
Cyberware (cosmetic) Subdermal colour arrays and decals, mood-matched LED implants, synthetic hair/eye/fingernail replacements, embedded pheromone dispensers, metallic and painted skin plates, anything beautifying and frivolous! 5
Cyberware (enhancement) Protective metal plating, mood-altering neurotransmitter devices (used to reduce or increase anger, arousal, sadness, happiness), electronic eyeballs or retinal implants that provide enhanced vision (thermal, night vision, fast info processing and recordings), circulatory system boosters for better stamina, synthetic blood for better healing, and so on. 10
Cyberware (combat) Hardware that hurts. Spring-loaded arm swords, rocket launchers and gun barrels, skeletal and muscular augmentation for superior crushing, shock-absorbing subdermal layers to withstand gunfire and stabbing, needle nails, chrome fangs, aerosol acid dispensers, whatever your dark heart desires. 20


OOC REWARDS
REWARD DETAILS COST
Extra player invite A second invite on top of the one per month you're permitted. No expiry date, but it is single use. 10
Third character slot A third character slot for a specific character. If that character is dropped, or one of your three characters drops, then that third slot is also gone. 15
NPC summoning (CLOSED) Request an NPC to join a thread, network or log. This will be approved on the basis that the context makes sense for them to appear. This will have a five tag maximum, with a last summary tag if required. 15
Plot hook A hook, a secret, a contact, a piece of rare information. Feel free to put interest-based parameters around this or otherwise stay entirely open! 10
Plot role/setting influence This is a catch-all that relates to plotting via Player Requests. If a setting change or plot occurrence requires mod creativity or NPCing, you will be asked to spend Privilege points. (Conversely, if it is largely player-driven, there will be no cost.) 10


STRETCH GOALS
COMING SOON.