neocephalos (
neocephamods) wrote2026-03-28 11:43 pm
CORPORATIONS
CORPORATIONS
APEX LEGACIES
Apex Legacies is a professional fight promotion and entertainment corporation, founded and managed by chief executive officer, Vic Von Vektor. Its portfolio is full of career prize fighters and athletes of varied talents, and has recently branched out into pro street racing. While also promoting its fighters, Apex Legacies organises everything from seemingly spontaneous street brawls captured by drone through to epic stadium-filled tournaments, from blood-spattered cage matches to the death to frivolous hot body modeling competitions.
Characters who find themselves under Apex Legacies' ownership are those who have some kind of physical ability to withstand a fight. This can manifest as being able to throw and take a punch, skill with a sword and a shield, mutant powers that kill with lightning, blur-speed ninja skills, or having the reflexes necessary for high speed vehicular adventures. These skills will be cultivated and encouraged through traditional physical training as well as VR-style skill honing, and every other kind of support they could ask (or not ask) for, such as dietary advice, cybernetic modification, performance boosting substances, and so on.
In addition, Vic Von Vektor loves a story, and he and his team will devise narratives similar to those found in pro-wrestling entertainment, and will encourage their assets to develop public personas, rivalries, alliances that can be used to justify and hype up fights and competitions. Those who comply with enthusiasm may find that as well as a higher profile, they have more creative control than those who do not, and those who do not may find themselves thrown into fights they didn't sign up for.
Apex Legacies mostly operates out of Octavian Plaza.
HELPFUL RESOURCES
Via their CORD, assets have access (whether they like it or not) to an AI personal trainer named Betty. Her functions include:
Betty is friendly, supportive, and ever-present. Her default avatar is a buxom blonde woman with bright pink cybernetics and lycra, or otherwise she can be customised to your preference. But switched off? Maybe, if you prove you don't need help.
Assets also have access to a combat training and performance VR called Apex Legacies Raw, which accommodates hyper-violent encounters that aren't usually possible or preferable in real life. Gore, vore, and death are all possible, occasionally with a live audience or made for future recordings for purveyors to experience. This resource is available freely to assets of Apex Legacies, but they can invite others as well to participate.
DOWNTIME ROLE PLAY
During downtime between mod plots, Apex Legacies assets can participate in their new career freely, and players can arrange and handwave their own fights, public appearances, competitions, and so on. Their characters will be managing a constant demand between these kinds of opportunities as well as training and injury recovery.
Feel free to assume and arrange fights with:
Prizes for fights tend to be:
Punishments for losing fights aren't a necessary component, where usually the loser just gets sent packing, but they can still manifest in the form of humiliation, owing sexual favours to the victor, physical discipline, giving up luxury items, or finding their engagement opportunities diminished for a week or so.
KINKS AND THEMES
Emphasised but non-exhaustive kinks associated with this corp include:
The above themes can serve as inspiration, but are by no means exclusive to Apex Legacies assets alone.

Vic Von Vektor
In addition, Vic Von Vektor loves a story, and he and his team will devise narratives similar to those found in pro-wrestling entertainment, and will encourage their assets to develop public personas, rivalries, alliances that can be used to justify and hype up fights and competitions. Those who comply with enthusiasm may find that as well as a higher profile, they have more creative control than those who do not, and those who do not may find themselves thrown into fights they didn't sign up for.
Apex Legacies mostly operates out of Octavian Plaza.
HELPFUL RESOURCES
Via their CORD, assets have access (whether they like it or not) to an AI personal trainer named Betty. Her functions include:
continuous nutritional assessments of meals as they are eaten
tailored fitness programmes and coaching
alerts for appearance opportunities (cage matches, nearby opponents/rivals)
reminders if an asset is behind on their fitness goals
motivational messages to brighten your day
tailored fitness programmes and coaching
alerts for appearance opportunities (cage matches, nearby opponents/rivals)
reminders if an asset is behind on their fitness goals
motivational messages to brighten your day
Betty is friendly, supportive, and ever-present. Her default avatar is a buxom blonde woman with bright pink cybernetics and lycra, or otherwise she can be customised to your preference. But switched off? Maybe, if you prove you don't need help.
Assets also have access to a combat training and performance VR called Apex Legacies Raw, which accommodates hyper-violent encounters that aren't usually possible or preferable in real life. Gore, vore, and death are all possible, occasionally with a live audience or made for future recordings for purveyors to experience. This resource is available freely to assets of Apex Legacies, but they can invite others as well to participate.
DOWNTIME ROLE PLAY
During downtime between mod plots, Apex Legacies assets can participate in their new career freely, and players can arrange and handwave their own fights, public appearances, competitions, and so on. Their characters will be managing a constant demand between these kinds of opportunities as well as training and injury recovery.
Feel free to assume and arrange fights with:
other Apex Legacies talent (NPCs and PCs both)
competing pro-fighter corporation talent
randoms in the streets
combat robots
genetically engineered/cybernetically modified animals
competing pro-fighter corporation talent
randoms in the streets
combat robots
genetically engineered/cybernetically modified animals
Prizes for fights tend to be:
temporary economic boosts
luxury items like cars or jewelry
sexual partners (who might also be the loser)
a boost in interest from brand partners
invites to parties and exclusive clubs
luxury items like cars or jewelry
sexual partners (who might also be the loser)
a boost in interest from brand partners
invites to parties and exclusive clubs
Punishments for losing fights aren't a necessary component, where usually the loser just gets sent packing, but they can still manifest in the form of humiliation, owing sexual favours to the victor, physical discipline, giving up luxury items, or finding their engagement opportunities diminished for a week or so.
KINKS AND THEMES
Emphasised but non-exhaustive kinks associated with this corp include:
objectification
sexually-charged violence
public punishment (impact play, humiliation, etc) and reward
body modification/decoration
animalistic behaviours and treatment
mood altering/performance boosting substances
gore and snuff in VR spaces
sexually-charged violence
public punishment (impact play, humiliation, etc) and reward
body modification/decoration
animalistic behaviours and treatment
mood altering/performance boosting substances
gore and snuff in VR spaces
The above themes can serve as inspiration, but are by no means exclusive to Apex Legacies assets alone.
CHILDREN OF BLINDSTAR
Children of Blindstar may not scan immediately as a corporation, let alone an entertainment corporation. Cloistered away in the imposing Blindstar Pyramid and led by the enigmatic and reclusive Hierophant, Chitralekha, the Children have amassed a devoted following of Neoceph citizens looking for spiritual fulfillment, philosophy and meaning.
While such movements would ordinarily exist on the fringes of a city like Neocephalos, or get extinguished completely, the Children of Blindstar nevertheless provide their own form of entertainment and service, promising and packaging and selling enlightenment in all its different forms, sold to a captive audience.
Characters who find themselves as assets of Children of Blindstar can expect to be treated as holy icons, relics, and even potential leaders. Although this corporation offers no stable religious doctrine, preferring a fluid and changeable approach to enlightenment, it does hold that greater wisdom lies beyond the physical, whether by entering the digital world or by reaching for the knowledge that lies in other dimensions, which your character, as an asset, represents.
The least compliant may find themselves used as passive tools, their bodies as receptacles of pain and pleasure and ritual, kept clean and anointed, massaged and displayed, or abused and suffering. The most compliant are given platforms to speak, wisdom to impart, no matter how simple or abstract or baffling or drug-induced that wisdom might be. They may form their own minor movements and cults of personality, so long as they can keep attention.
The Children of Blindstar operates out of their own megabuilding, the Blindstar Pyramid.
HELPFUL RESOURCES
Assets of the Children of Blindstar are granted access by a retinue of Blindstar acolytes, who are all too willing and honoured to be of service. Such service includes:
These acolytes also act as the eyes, ears, mouth, and sometimes forceful hands of the Hierophant, and obey her completely.
As well as being host to worship chambers and green spaces, the Blindstar Pyramid is also home to one of the most robust massively multi-user environmental VR platforms that Neocephalos has to offer, known as Exodus. Exodus's main staples are:
Assets are particularly encouraged to enjoy this last amenity, as their memories are bound to be more unique and potent than what the average citizen of Neocephalos can provide.
Exodus is only available to those with consistent economic Tier 3 access, but all Blindstar assets are welcome to use it, and are permitted to bring friends along with them.
DOWNTIME ROLE PLAY
Between mod plots, assets might find their days filled with observance and ritual of various kinds, designed to encourage both a deeper connection with their physical form as well as, at times, separation. Some examples of this include:
and other rituals that only acolytes and followers seem to understand. Any and all of these can take place in the physical chambers of the Blindstar Pyramid, the virtual spaces of the Chambers of Light, or other public locations in Neocephalos.
The assets of Blindstar are also expected to perform a kind of healing and outreach to the masses. How this manifests is highly dependent on the asset, but examples include:
and any kind of spirit- or psychological-healing practices. Blindstar puts an emphasis on its assets contributing to the social fabric of Neoceph beyond mere entertainment, but can't help but make a big spectacle and draw people in with salacious practices at the same time.
KINKS AND THEMES
Emphasised but non-exhaustive kinks associated with this corp include:
The above themes can serve as inspiration, but are by no means exclusive to the Children of Blindstar assets alone.

The Hierophant
Characters who find themselves as assets of Children of Blindstar can expect to be treated as holy icons, relics, and even potential leaders. Although this corporation offers no stable religious doctrine, preferring a fluid and changeable approach to enlightenment, it does hold that greater wisdom lies beyond the physical, whether by entering the digital world or by reaching for the knowledge that lies in other dimensions, which your character, as an asset, represents.
The least compliant may find themselves used as passive tools, their bodies as receptacles of pain and pleasure and ritual, kept clean and anointed, massaged and displayed, or abused and suffering. The most compliant are given platforms to speak, wisdom to impart, no matter how simple or abstract or baffling or drug-induced that wisdom might be. They may form their own minor movements and cults of personality, so long as they can keep attention.
The Children of Blindstar operates out of their own megabuilding, the Blindstar Pyramid.
HELPFUL RESOURCES
Assets of the Children of Blindstar are granted access by a retinue of Blindstar acolytes, who are all too willing and honoured to be of service. Such service includes:
physical security detail (both cyber and physical)
bathing, dressing, pampering
sexual service as desired
guidance through prayer and meditation
questions and answers about the city
bathing, dressing, pampering
sexual service as desired
guidance through prayer and meditation
questions and answers about the city
These acolytes also act as the eyes, ears, mouth, and sometimes forceful hands of the Hierophant, and obey her completely.
As well as being host to worship chambers and green spaces, the Blindstar Pyramid is also home to one of the most robust massively multi-user environmental VR platforms that Neocephalos has to offer, known as Exodus. Exodus's main staples are:
a wide variety of landscapes, from peaceful gardens through to alpine mountains, wild jungle through to seemingly infinite desert
the Chambers of Light, a generative holy place of marble, concrete, and open space
the ability to worldbuild, facilitated by memory
the Chambers of Light, a generative holy place of marble, concrete, and open space
the ability to worldbuild, facilitated by memory
Assets are particularly encouraged to enjoy this last amenity, as their memories are bound to be more unique and potent than what the average citizen of Neocephalos can provide.
Exodus is only available to those with consistent economic Tier 3 access, but all Blindstar assets are welcome to use it, and are permitted to bring friends along with them.
DOWNTIME ROLE PLAY
Between mod plots, assets might find their days filled with observance and ritual of various kinds, designed to encourage both a deeper connection with their physical form as well as, at times, separation. Some examples of this include:
guided meditation, individual or in groups
indulgent massage sessions and sexual service from acolytes and followers
sadomasochistic practices like temperature play, flogging, predicament bondage recreational mind-expanding drug use
public display, partially or entirely unclothed, bare or decorated
indulgent massage sessions and sexual service from acolytes and followers
sadomasochistic practices like temperature play, flogging, predicament bondage recreational mind-expanding drug use
public display, partially or entirely unclothed, bare or decorated
and other rituals that only acolytes and followers seem to understand. Any and all of these can take place in the physical chambers of the Blindstar Pyramid, the virtual spaces of the Chambers of Light, or other public locations in Neocephalos.
The assets of Blindstar are also expected to perform a kind of healing and outreach to the masses. How this manifests is highly dependent on the asset, but examples include:
literal healing, if that asset has medical skills or healing abilities
the beautification and personalisation of public spaces through mural and decoration
communion with followers, casual chat, giving advice, accepting confessions, or sex
outreach trips to the neglected fringes of Neoceph society
the beautification and personalisation of public spaces through mural and decoration
communion with followers, casual chat, giving advice, accepting confessions, or sex
outreach trips to the neglected fringes of Neoceph society
and any kind of spirit- or psychological-healing practices. Blindstar puts an emphasis on its assets contributing to the social fabric of Neoceph beyond mere entertainment, but can't help but make a big spectacle and draw people in with salacious practices at the same time.
KINKS AND THEMES
Emphasised but non-exhaustive kinks associated with this corp include:
ritualised sexual and non-sexual physical practices
sexual and non-sexual masochism
orgasm control/denial/exhaustion
explorations of subspace
drug induced euphoria
devotional submission and service dominance
devotional objectification
sexual and non-sexual masochism
orgasm control/denial/exhaustion
explorations of subspace
drug induced euphoria
devotional submission and service dominance
devotional objectification
The above themes can serve as inspiration, but are by no means exclusive to the Children of Blindstar assets alone.
COSMIC DREAMS MANAGEMENT (CDM)
Cosmic Dreams Management (CDM) is a talent agency, production house and distribution studio all in one, and run by its ceaselessly demanding president, Gillian Halo. Some of Neocephalos' most prominent artists made their start with CDM, which machines out new talent into seasoned performers through an endless treadmill of parties, club openings, brand deals, sexual service, and of course, performance opportunities. CDM's most notable venture, however, is Cosmic Dreams, a service that provides real (or "real") snippets of the personal lives of its talent, algorithmically edited together to form episodic material.
The assets that find themselves signed up are promised (or threatened with) stardom via creative pursuits such as acting, singing, modeling, dance, music, visual media, or any kind of high-visibility skill that can be featured on a screen. Although selected assets should have at least a predisposition towards an artistic talent, CDM also offers professional training in an asset's chosen field, both conventional as well as through VR skill honing, and image management through trendsetting wardrobe and styling services.
And Halo prioritises making sure her people are seen as much as possible, and assets should expect for not only an invasive amount of publicisation, like an ongoing documentary or reality TV show via Cosmic Dreams drones, but Halo is also not above artificially generating drama and spectacle based off audience feedback, whether an asset has agreed to her demands beforehand or finds themselves in the middle of it without forewarning. Cooperative assets will find they have more ability to make counter-demands of their time and fame, while those who resist are thrown to the cheapest gigs that don't really require compliance or autonomy.
CDM is located in Night Spire.
HELPFUL RESOURCES
Halo deploys a self-replicating AI of herself via her assets' CORDS, an ever-available personal assistant that mimics her brisk management style. The AI serves mainly to:
As far as anyone can tell, the real Gillian Halo is given soundbite-sized daily (or perhaps even hourly) updates on these interactions to ensure continuity of communication.
The CDM headquarters are outfitted as such that in theory, an asset will want for nothing as far as cosmetic luxuries go, with a constantly rotating wardrobe and styling services available at all hours of the day. There is also studio space of all kinds for practice, training, recording, creating, if they have need of it.
As a part of the Cosmic Dreams series, assets also have access to the Cosmic Dreams VR platform. This specialised VR experience can form avatars of people from memory, and allow the user to interact with these avatars, whether through reliving potent memories or improvising new interactions. CDM assets have free access to this service, but can also invite friends to join them.
(And yes, these memories and interactions are harvested for VR content, but hey, that's less work for you.)
DOWNTIME ROLE PLAY
Between mod plots, assets of CDM can expect to be honing their craft as well as pursuing their own careers, but there is a constant level of expectation of generating publicity by being public. CDM demands a full social calendar, in which assets can expect to:
And while all characters can expect a degree of surveillance and gossip, CDM cultivates this specifically via specialised recording drones and scripted interactions.
CDM's in-house entertainment product, Cosmic Dreams, also manifests as a constant kind of reality TV-esque pressure that uses live drone footage of the everyday lives of assets and algorithmically stitches it together into episodic content. While assets typically lead interesting lives, Halo often demands and arranges for artificial drama, whether the asset is in on it or not. This could be in the form of a public break up with a romantic partner that they may or may not actually be with, through to being in the middle of a territorial gun fight out in the street.
The most compliant find they have better creative control over their public image, while the recalcitrant have less agency in the ways they are presented, the jobs they take, or even the lives they lead.
Most importantly, CDM assets have a career to pursue. Characters are free to assume that, in rough accordance with their level of Prestige, they can:
KINKS AND THEMES
Emphasised but non-exhaustive kinks associated with this corp include:
The above themes can serve as inspiration, but are by no means exclusive to CDM assets alone.

Gillian Halo
And Halo prioritises making sure her people are seen as much as possible, and assets should expect for not only an invasive amount of publicisation, like an ongoing documentary or reality TV show via Cosmic Dreams drones, but Halo is also not above artificially generating drama and spectacle based off audience feedback, whether an asset has agreed to her demands beforehand or finds themselves in the middle of it without forewarning. Cooperative assets will find they have more ability to make counter-demands of their time and fame, while those who resist are thrown to the cheapest gigs that don't really require compliance or autonomy.
CDM is located in Night Spire.
HELPFUL RESOURCES
Halo deploys a self-replicating AI of herself via her assets' CORDS, an ever-available personal assistant that mimics her brisk management style. The AI serves mainly to:
manage schedules, assimilating directives and invitations
deliver obligations and pre-signed contract information
coordinate "spontaneous" Cosmic Dreams activations
provide audience, gossip, and focus group feedback in often frank and direct terms
deliver obligations and pre-signed contract information
coordinate "spontaneous" Cosmic Dreams activations
provide audience, gossip, and focus group feedback in often frank and direct terms
As far as anyone can tell, the real Gillian Halo is given soundbite-sized daily (or perhaps even hourly) updates on these interactions to ensure continuity of communication.
The CDM headquarters are outfitted as such that in theory, an asset will want for nothing as far as cosmetic luxuries go, with a constantly rotating wardrobe and styling services available at all hours of the day. There is also studio space of all kinds for practice, training, recording, creating, if they have need of it.
As a part of the Cosmic Dreams series, assets also have access to the Cosmic Dreams VR platform. This specialised VR experience can form avatars of people from memory, and allow the user to interact with these avatars, whether through reliving potent memories or improvising new interactions. CDM assets have free access to this service, but can also invite friends to join them.
(And yes, these memories and interactions are harvested for VR content, but hey, that's less work for you.)
DOWNTIME ROLE PLAY
Between mod plots, assets of CDM can expect to be honing their craft as well as pursuing their own careers, but there is a constant level of expectation of generating publicity by being public. CDM demands a full social calendar, in which assets can expect to:
attend events like club openings, concerts, art exhibitions, private parties, whether because of their personal status or simply to fill the crowd
provide escort work, anything from dates through to attending orgies
accept interview spotlights and guest appearances in various mediums
promote new products and innovations through livefeeds or recorded advertisements
provide escort work, anything from dates through to attending orgies
accept interview spotlights and guest appearances in various mediums
promote new products and innovations through livefeeds or recorded advertisements
And while all characters can expect a degree of surveillance and gossip, CDM cultivates this specifically via specialised recording drones and scripted interactions.
CDM's in-house entertainment product, Cosmic Dreams, also manifests as a constant kind of reality TV-esque pressure that uses live drone footage of the everyday lives of assets and algorithmically stitches it together into episodic content. While assets typically lead interesting lives, Halo often demands and arranges for artificial drama, whether the asset is in on it or not. This could be in the form of a public break up with a romantic partner that they may or may not actually be with, through to being in the middle of a territorial gun fight out in the street.
The most compliant find they have better creative control over their public image, while the recalcitrant have less agency in the ways they are presented, the jobs they take, or even the lives they lead.
Most importantly, CDM assets have a career to pursue. Characters are free to assume that, in rough accordance with their level of Prestige, they can:
throw parties of their own
put on performances with reliable audience interest in their area of expertise
participate in ad campaigns, either as featured or background models
broadcast their own content as a main attraction
collaborate creatively with other talent (NPCs and PCs)
Venues, equipment, and all the necessary apparatus both in CDM's own studios or beyond can be assumed to be made available as needed.
put on performances with reliable audience interest in their area of expertise
participate in ad campaigns, either as featured or background models
broadcast their own content as a main attraction
collaborate creatively with other talent (NPCs and PCs)
KINKS AND THEMES
Emphasised but non-exhaustive kinks associated with this corp include:
aesthetic objectification
dramatised/fake relationships
coerced and consensual sexwork
contractual obligations
voyeurism/exhibitionism
glamour and hedonism
mood altering/inhibition lowering drug use in professional and private capacities.
dramatised/fake relationships
coerced and consensual sexwork
contractual obligations
voyeurism/exhibitionism
glamour and hedonism
mood altering/inhibition lowering drug use in professional and private capacities.
The above themes can serve as inspiration, but are by no means exclusive to CDM assets alone.
OTHER CORPORATIONS
npc corp information TBA
